Stone Golem

CREATURE 11

uncommon n large construct golem mindless 

Perception +17; darkvision

Skills Athletics +26

Str +7 Dex -1 Con +4 Int -5 Wis +0 Cha -5

AC  30; Fort +24, Ref +18, Will +19

HP 175; Immunities acid, bleed, mental, poison, death effects, disease, doomed, drained, fatigued, healing, magic (see below), necromancy, nonlethal attacks, paralyzed, sickened, unconscious; Resistances physical 10 (except adamantine)

Golem Antimagic harmed by cold and water (5d10, 2d8 from areas and persistent damage); healed by acid (area 2d8 HP); slowed by earth.

Vulnerable to Stone to Flesh A stone to flesh spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A flesh to stone spell reverses this effect immediately.

Speed 20 feet

Melee [>] fist +24 (magical, reach 10 feet), Damage 2d10+13 bludgeoning

Impose Paralysis [R] (incapacitation) Trigger The stone golem hits a slowed creature. Effect The creature must succeed at a DC 30 Fortitude save or become paralyzed for 1 round.

Inexorable March [>] The stone golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 34 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by the golem's fist.

Slowing Pulse [>] (arcane, concentrate, transmutation) Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude save or be slowed 1 for 1 minute. The golem can't use Slowing Pulse again for 1d4 rounds.

Bestiary, page 187. Expanded in LOIL.

Open Stone Golem in the interactive creatures list or browse all creatures starting with S.