Soul Swarms

CREATURE 13

rare ne gargantuan ghost incorporeal spirit troop undead 

Perception +24; darkvision

Languages Common

Skills Religion +26, Stealth +24

Str -5 Dex +5 Con +3 Int +2 Wis +5 Cha +4

AC  28; Fort +22, Ref +18, Will +23

HP 234 (16 squares); Thresholds 156 (12 squares), 78 (8 squares); Weaknesses area damage 15, good 15, splash damage 15; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. non-magical)

Frightful Presence (aura, auditory, emotion, fear, mental) 60 feet, DC 30

Troop Defenses

Speed 30 feet; air walk, troop movement

Divine Innate Spells DC 30; Constant (4th) air walk

Cosmic Explosion [>>] The soul swarm unleashes a blast of burning sunlight or moonlight, dealing 4d8+6 fire damage to creatures in a 10-foot burst within 20 feet (DC 30 basic Reflex save). When the soul swarm is reduced to 8 or fewer squares, this decreases to a 5-foot burst.

Form Up [>]

Soul Grasp [>] to [>>>] Frequency once per round; Effect The soul swarm reaches out and tries to tear at the spiritual energy of enemies within 5 feet (DC 32 basic Reflex save). The soul swarm can choose to deal slashing damage as it cuts away at a creature, fire damage as it burns other souls away, or negative damage as it attempts to unmake a soul. The damage depends on the number of actions. [>] 2d6+1 damage [>>] 4d6+11 damage [>>>] 6d6+11 damage

Troop Movement Whenever the soul swarm Strides, the soul swarm first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the soul swarm enters difficult terrain, the extra movement cost applies to the whole soul swarm.

Strength of Thousands #4: Secrets of the Temple-City, page 42.

Open Soul Swarms in the interactive creatures list or browse all creatures starting with S.