Soudrovuk

CREATURE 10

unique ne large construct ooze 

Eldritch horror from the Dark Tapestry

Perception +16; motion sense 60 feet, no vision

Languages Aklo

Skills Athletics +23, Dark Tapestry Lore +15, Religion +18

Str +7 Dex +2 Con +5 Int -3 Wis +3 Cha +4

Motion Sense Soudrovuk can sense nearby motion through vibration and air movement.

AC  27; Fort +21, Ref +14, Will +19

HP 320; Immunities acid, critical hits, piercing, precision, slashing, unconscious, visual; Weaknesses good 10; Resistances evil 10

Speed 15 feet

Melee [>] pseudopod +23 (acid, magical, reach 15 feet, versatile p), Damage 2d10+13 bludgeoning plus 1d6 acid

Pseudopod Burst [>>] Soudrovuk makes up to three pseudopod strikes, each against a different creature. Soudrovuk's multiple attack penalty doesn't increase until after all these attacks are made.

Rallying Call [>] (occult) When Soudrovuk subsumed Corporal Quordein, it gained a perverted form of the commander's ability to rally allies. The first time Soudrovuk uses this ability, it summons an ochre jelly (Bestiary 255), which leaks out of the ceiling of area D13 and drops to the floor to join the fight, siding with Soudrovuk. Thereafter, when Soudrovuk uses this ability, any oozes within 60 feet become quickened for 1 round (the oozes can use their extra action only to Stride) and, if they're not allied with the agents, the oozes ally themselves with Soudrovuk.

Stretching Step [F] (move) Frequency once per round; Effect Soudrovuk forcefully extends a sticky pseudopod, plants it on a wall within 45 feet, and retracts the muscle. Soudrovuk springs over to a space adjacent to the wall, moving through the intervening squares as normal but ignoring any difficult or greater difficult terrain.

Subsume [>] (incapacitation) Soudrovuk lifts an adjacent dying creature with its pseudopods and subsumes that creature into its own oozy flesh. The subsumed creature's dying value does not increase, though it can't decrease either. Soudrovuk regains 30 HP and also gains the ability to use one or two of the subsumed creature's special abilities or feats, subject to the GM's discretion. A creature adjacent to Soudrovuk can extract a subsumed creature by spending 2 actions to attempt a DC 29 Athletics check. On a success, the subsumed creature is pulled from Soudrovuk and falls into the nearest available space.

AoE2, page 40.

Open Soudrovuk in the interactive creatures list or browse all creatures starting with S.