Sorcerous Skull Swarm

CREATURE 14

rare ne large swarm undead 

Perception +24; darkvision, true seeing

Skills Acrobatics +26, Arcana +28, Occultism +28

Str -3 Dex +6 Con +4 Int +8 Wis +4 Cha +5

AC  34; Fort +22, Ref +26, Will +26

HP 190, negative healing

Boneshard Burst When a sorcerous skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing 3d12 piercing damage and 3d12 negative damage (DC 34 basic Reflex save).

Consume Spell [R] Trigger The swarm is targeted with a spell; Effect The swarm casts dispel magic to counteract the triggering spell. If it successfully counteracts the spell, it gains temporary Hit Points equal to twice the level of the counteracted spell that last for 1 minute.

Speed fly 40 feet

Arcane Innate Spells DC 36, attack +26; 7th dispel magic (at will), spell turning; Cantrips (7th) detect magic, mage hand, telekinetic projectile; Constant (7th) true seeing

Siphon Magic [>>] (arcane, illusion, mental) The sorcerous skull swarm saps magic from nearby creatures. Any creature with the ability to cast spells (including innate spells) in the swarm's space takes 15d6 mental damage (DC 34 basic Will save); on a failure, the creature is also stupefied 2 (stupefied 3 on a critical failure).

Swarming Gnaw [>] Each enemy in the swarm's space takes 5d8 piercing damage (DC 34 basic Reflex save).

Bestiary 3, page 245.

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