CREATURE 7
Perception +13; low-light vision
Languages Common, Jotun, Koutrotrern
Skills Athletics +17, Intimidation +15, Survival +13
Str +6 Dex +2 Con +4 Int -2 Wis +2 Cha +2
AC 23; Fort +17, Ref +15, Will +13
HP 145; Immunities ingested poisons; Resistances fire 10, poison 10
Speed 35 feet
Melee headbutt +18, Damage 2d10+8 bludgeoning
Melee fist +18 (agile, reach 10 feet), Damage 2d8+8 bludgeoning
Ranged shrapnel +16 (range 30 feet, versatile p), Damage 2d4+8 bludgeoning
Explosive Headbutt The smog giant cracks their neck, triggering pockets of black powder at the base of their skull to impart additional power to their attack. The giant then attempts a headbutt Strike. This counts as two attacks when calculating the giant's attack penalty. If this Strike hits, it deals 2d10+8 bludgeoning damage and the creature struck must attempt a
{@dc 25} Fortitude save. Critical Success The creature suffers no additional effect.Success The creature takes an additional 1d10 bludgeoning damage.Failure The creature takes an additional 2d10 bludgeoning damage and is knocked prone if it's Large or smaller.Critical Failure As failure, but without a size limit.
Shrapnel A smog giant has a dozen implanted broners, rocks, chunks of metal, spikes, and other adornments that they can fire from their body with great force to make ranged shrapnel Strikes. Once a smog giant has used all 12 shots, they must replace them one at a time using a 1-minute Interact activity.
OoA2, page 83.
Open Smog Giant in the interactive creatures list or browse all creatures starting with S.