CREATURE 20
Perception +36; low-light vision, scent (precise) [object Object] feet
Languages Common, Sylvan
Skills Acrobatics +35, Athletics +38, Nature +35, Stealth +33, Survival +37
Str +10 Dex +7 Con +7 Int +2 Wis +7 Cha +6
AC 45; Fort +35, Ref +33, Will +33
HP 380, fast healing 20; Immunities frightened; Resistances sonic 30
Speed 60 feet, climb 30 feet, swim 30 feet; freedom of movement
Melee jaws +38 (magical, reach 20 feet, sonic), Damage 4d10+20 piercing plus 2d8 sonic and Improved Grab
Melee claw +38 (agile, magical, reach 20 feet, sonic), Damage 4d6+20 piercing plus 2d8 sonic
Ranged thunderclap +35 (magical, range 120 feet, sonic), Damage thunder trap
Primal Innate Spells DC 40, attack +32; 10th earthquake, storm of vengeance; 9th dispel magic, storm lord (×3); 1st obscuring mist (at will); Constant (4th) freedom of movement
Great Roar (evocation, primal, sonic) The slana emits a deafening roar. All creatures within a 100-foot cone take 16d8 sonic damage (DC 44 basic Reflex saving throw). On a failed save, a creature is also deafened for 1 minute and stunned 1 (or deafened permanently and stunned 3 on a critical failure). The slana can't use Great Roar again for 1d4 rounds.
Pounce The slana Strides and makes a Strike at the end of that movement. If the slana began this action hidden, they remain hidden until after the ability's Strike.
Thunder Trap A creature hit by the slana's thunderclap attack is immobilized and held in place by reverberations of sound until it Escapes or Forces Open the bonds of thunder that constrain it (DC 44). The target is deafened as long as it is immobilized by a thunder trap.
Open Slana in the interactive creatures list or browse all creatures starting with S.