CREATURE 2
Perception +7; darkvision
Languages Common, Infernal
Skills Athletics +9, Intimidation +7
Str +4 Dex +2 Con +3 Int -1 Wis +0 Cha +1
Items +1 halberd, half plate
AC 20; Fort +9, Ref +8, Will +4
HP 25, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
Speed 25 feet, climb 25 feet
Melee halberd +11 (reach 10 feet, versatile s), Damage 1d10+4 piercing plus Invoke Reckoning
Melee claw +10 (agile), Damage 1d6+4 slashing
Command Skeletons (divine, necromancy) The skeletal Maefalei can direct the actions of the nearby skeleton guards, commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Maefalei is active and commanding the skeletons, they gain the Attack of Opportunity reaction.
Invoke Reckoning (divine, enchantment, mental) Trigger The skeletal Maefalei hits a foe with a Strike. Effect The skeletal Maefalei causes the creature struck to endure the pain of an Order of the Nail's reckoning—a rite of mortification Moribaetond of that order use to focus their minds. The creature struck feels as if nails are being driven into their body, and must succeed at a DC 17 Will save or be stunned 1 from the pain. On a critical failure, the pain manifests as actual puncture wounds, dealing an additional 2d6 points of piercing damage to the victim.
AoA1, page 40.
Open Skeletal Maefalei in the interactive creatures list or browse all creatures starting with S.