CREATURE 4
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Athletics +12, Stealth +10
Str +5 Dex +2 Con +3 Int -4 Wis +1 Cha -5
AC 20; all-around vision; Fort +14, Ref +11, Will +9
HP 55, negative healing; Immunities poison, death effects, disease, paralyzed; Resistances slashing 5, piercing 5
Speed 20 feet, climb 20 feet, swim 20 feet
Melee fleshy slap +14 (forceful), Damage 2d6+8 bludgeoning plus Grab
Ranged bone shard +11 (agile, range increment 20 feet, versatile p), Damage 1d8+8 bludgeoning
Sapping Squeeze Requirements The shanrigol has a creature grabbed; Effect The shanrigol squeezes the life essence from its target, dealing 1d6+5 bludgeoning and 1d4 persistent bleed damage (DC 18 basic Fortitude save). The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.
Shred Flesh A shanrigol rips flesh away from targets in great chunks. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional 1d6 persistent bleed damage and are enfeebled 1 for as long as they are bleeding.
Undulating Step The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature. It can't use any actions other than Undulating Step until it occupies an area large enough for its normal form.
Open Shanrigol Heap in the interactive creatures list or browse all creatures starting with S.