Shaesou-ka Warrior

CREATURE 1

ne small humanoid shaesou-ka 

Perception +6; darkvision, scent (imprecise) 30 feet

Languages Draconic, Tratrith

Skills Athletics +6, Religion +4, Stealth +6

Str +3 Dex +3 Con +2 Int -1 Wis +1 Cha +0

Items dagger, hatchet, hide armor

AC  16; Fort +7, Ref +8, Will +4

HP 20

Speed 25 feet, climb 25 feet

Melee [>] hatchet +7 (agile, sweep), Damage 1d6+3 slashing

Melee [>] dagger +7 (agile, finesse, versatile s), Damage 1d4+3 piercing

Melee [>] fist +7 (agile, nonlethal), Damage 1d4+3 bludgeoning

Ranged [>] hatchet +7 (agile, deadly d6, sweep, thrown 10 feet), Damage 1d6+3 slashing

Ranged [>] dagger +7 (agile, deadly d6, thrown 10 feet, versatile s), Damage 1d4+3 piercing

Ranged [>] thrown debris +7 (deadly d6, thrown 20 feet), Damage 1d6+3 bludgeoning

Shrieking Frenzy [F] (primal, transmutation) Frequency once per hour; Trigger The shaesou-ka's turn begins; Effect The shaesou-ka is quickened until the end of their turn and can use the extra action only to Stride or Strike. While in the frenzy, the shaesou-ka can't speak and automatically critically fails Stealth checks, due to their loud wailing.

Thrown Weapon Mastery Any weapon a shaesou-ka throws gains the deadly d6 weapon trait. Furthermore, when a shaesou-ka throws an improvised weapon, they do not take the –2 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.

LOME, page 296. Originally in AoA2.

Open Shaesou-ka Warrior in the interactive creatures list or browse all creatures starting with S.