CREATURE 1
Perception +6; darkvision, scent (imprecise) 30 feet
Languages Draconic, Tratrith
Skills Athletics +6, Religion +4, Stealth +6
Str +3 Dex +3 Con +2 Int -1 Wis +1 Cha +0
Items dagger, hatchet, hide armor
AC 16; Fort +7, Ref +8, Will +4
HP 20
Speed 25 feet, climb 25 feet
Melee hatchet +7 (agile, sweep), Damage 1d6+3 slashing
Melee dagger +7 (agile, finesse, versatile s), Damage 1d4+3 piercing
Melee fist +7 (agile, nonlethal), Damage 1d4+3 bludgeoning
Ranged hatchet +7 (agile, deadly d6, sweep, thrown 10 feet), Damage 1d6+3 slashing
Ranged dagger +7 (agile, deadly d6, thrown 10 feet, versatile s), Damage 1d4+3 piercing
Ranged thrown debris +7 (deadly d6, thrown 20 feet), Damage 1d6+3 bludgeoning
Shrieking Frenzy (primal, transmutation) Frequency once per hour; Trigger The shaesou-ka's turn begins; Effect The shaesou-ka is quickened until the end of their turn and can use the extra action only to Stride or Strike. While in the frenzy, the shaesou-ka can't speak and automatically critically fails Stealth checks, due to their loud wailing.
Thrown Weapon Mastery Any weapon a shaesou-ka throws gains the deadly d6 weapon trait. Furthermore, when a shaesou-ka throws an improvised weapon, they do not take the –2 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.
Open Shaesou-ka Warrior in the interactive creatures list or browse all creatures starting with S.