CREATURE 13
Perception +20; darkvision
Languages Common, Jotun, Shadowtongue
Skills Athletics +27, Intimidation +22, Stealth +21 (+23 to Hide in dim light)
Str +8 Dex +2 Con +5 Int +0 Wis +1 Cha +3
Items +1 resilient breastplate, sack with 5 rocks, +1 striking spiked chain
AC 33; Fort +25, Ref +20, Will +23
HP 275
Speed 35 feet
Melee spiked chain +27 (disarm, reach 10 feet, trip), Damage 3d8+18 slashing plus pall of shadow
Melee fist +26 (agile, reach 10 feet), Damage 3d8+18 bludgeoning plus pall of shadow
Ranged rock +26 (brutal, range increment 120 feet), Damage 2d8+18 bludgeoning
Pall of Shadow (divine, necromancy, shadow) When a shadow giant hits with a melee Strike, the target must succeed at a DC 30 Fortitude save or become drained 1 and take a –1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn't heal naturally and can be removed only with magic.
Shadowcloak (divine, illusion, shadow) The shadow giant becomes shrouded in shadows and becomes concealed. As the nature of this effect leaves the giant's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first.
Bestiary 2, page 127. Originally in AoA3.
Open Shadow Giant in the interactive creatures list or browse all creatures starting with S.