CREATURE 1
Perception +5; darkvision, smoke vision
Languages Common, Goblin, Necril
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +3
Str +2 Dex +4 Con +3 Int -1 Wis +0 Cha +1
Smoke Vision The shadern ignores the concealed condition from smoke.
AC 15; Fort +6, Ref +9, Will +3
HP 21, negative healing; Immunities fire
Consecration Vulnerability A shadern in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
Speed 25 feet
Melee fist +9 (agile, finesse, unarmed), Damage 1d4+2 bludgeoning plus 1 fire and smoldering fist
Death Gasp (divine, necromancy) The shadern draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The shadern gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the shadern is currently inflicted with are suspended but take effect again once they take a breath. Death Gasp lasts as long as the shadern holds their breath (up to 8 rounds; Core Rulebook 478).
Exhale (divine, evocation, fire) The shadern exhales a cloud of thick smoke in a 10-foot burst centered on them. The cloud remains in place for 1d4 rounds. All creatures within the smoke become concealed, and all creatures outside the smoke become concealed to creatures within it. Exhaling ends Death Gasp, as the shadern ceases holding their breath.
Smoldering Fist On a critical hit, the shadern immolator's fist Strike also deals 1d4 persistent fire damage.
Book of the Dead, page 126.
Open Shadern Immolator in the interactive creatures list or browse all creatures starting with S.