CREATURE 3
Perception +12; darkvision
Languages Common
Skills Acrobatics +10, Diplomacy +9, Nature +9, Religion +9
Str +1 Dex +4 Con +0 Int +0 Wis +3 Cha +3
AC 19; Fort +8, Ref +12, Will +11
HP 45
Speed 10 feet, fly 40 feet
Melee fangs +10 (agile, finesse), Damage 1d4+1 piercing plus 1d4 persistent poison
Divine Innate Spells DC 20; 2nd heal (×2), invisibility (self only); 1st command, heal, sanctuary; Cantrips (2nd) daze, guidance, mage hand, message, shield
Wing Flash (mental, visual) The scalliwing spreads their iridescent wings and flutters them in a hypnotizing pattern. Each creature within 30 feet that can see the scalliwing must attempt a DC 20 Will save. Critical Success The creature is unaffected.Success The creature is flat-footed until the start of its next turn.Failure The creature is flat-footed until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing.Critical Failure The creature is flat-footed until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another hostile action against the affected creature.
TiO, page 62.
Open Scalliwing in the interactive creatures list or browse all creatures starting with S.