CREATURE 18
Perception +34; darkvision
Languages Common, Ignan, Sylvan; speak with animals
Skills Acrobatics +35, Athletics +33, Diplomacy +32, Intimidation +32, Nature +34, Stealth +35, Survival +34
Str +7 Dex +9 Con +6 Int +5 Wis +8 Cha +6
Items javelins (2), +2 greater striking naginata
AC 43; Fort +30, Ref +33, Will +32
HP 330; Resistances fire 15
Raptor Jaw Disarm Frequency once per round; Trigger A creature makes a melee Strike against the worldwatcher but misses; Effect The worldwatcher breaks the triggering creature's limb or weapon. If the triggering Strike was an unarmed attack, the triggering creature takes 6d6 bludgeoning damage and becomes clumsy 1 until the limb is reset (an Interact action with the manipulate trait). If the triggering Strike was a weapon Strike, the weapon takes 6d6 bludgeoning damage.
Speed 40 feet
Melee naginata +35 (deadly d8, magical, reach 20 feet, versatile p), Damage 3d8+19 slashing plus stunning blow
Melee jaws +33 (deadly d12, magical, reach 15 feet), Damage 3d10+17 piercing
Melee fist +35 (agile, finesse, magical, reach 10 feet), Damage 4d10+19 bludgeoning plus stunning blow
Melee tail +35 (agile, finesse, magical, reach 10 feet, trip), Damage 3d6+19 bludgeoning
Ranged javelin +35 (thrown 30 feet), Damage 1d6+19 piercing
Primal Innate Spells DC 40; 9th fiery body, summon animal (dinosaur only), volcanic eruption; 4th air walk; 3rd animal vision (at will, dinosaurs only); 2nd animal messenger; Constant (2nd) speak with animals
Traestom Roar (incapacitation, sonic) As saurian warmonger, but DC 38.
Stunning Blow (incapacitation) Whenever the worldwatcher hits a creature with their fist or naginata Strike, that creature must succeed at a DC 39 Fortitude save or be stunned 1 (stunned 3 on a critical hit).
Open Saurian Worldwatcher in the interactive creatures list or browse all creatures starting with S.