CREATURE 11
Perception +22
Languages Common
Skills Acrobatics +24, Crafting +18, Deception +17, Poison Lore +18, Religion +18, Society +18, Stealth +22, Thievery +24
Str +4 Dex +5 Con +1 Int +3 Wis +3 Cha +0
Items bloodseeker beak (affixed to shortsword), daggers (3), infiltrator's thieves' tools, infused reagents (6 batches), leather armor, +1 striking shortsword
AC 31; Fort +18, Ref +24, Will +18
HP 195
Deny Advantage The poisoner isn't flat-footed to creatures of 11th level or lower that are hidden, undetected, flanking, or using surprise attack.
Nimble Dodge Trigger The poisoner is targeted with a melee or ranged attack by an attacker it can see; Effect The poisoner gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee dagger +22 (agile, finesse, versatile s), Damage 1d4+9 piercing
Melee shortsword +23 (agile, finesse, magical, versatile s), Damage 2d6+9 piercing
Ranged dagger +22 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4+9 piercing
Impromptu Toxin (alchemical, interact, poison) Cost 1 batch of infused reagents; The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strikes with the weapon deal an additional 2d8 poison damage, and targets hit by Strikes with the weapon must succeed at a DC 27 Fortitude save or become enfeebled 1 or clumsy 1 (the poisoner's choice) for 1d4 rounds.
Sneak Attack The poisoner deals an additional 3d6 precision damage to flat-footed creatures.
Unbalancing Blow Creatures the poisoner hits with a critical hit are flat-footed against their attacks until the end of their next turn.
AoE4, page 6.
Open Saedroukite Poisoner in the interactive creatures list or browse all creatures starting with S.