CREATURE 14
Perception +26; darkvision, soulsense 60 feet
Skills Acrobatics +22, Athletics +28
Str +8 Dex +0 Con +6 Int -5 Wis +4 Cha +4
AC 35; Fort +28, Ref +22, Will +26
HP 325, negative healing; Immunities poison, death effects, disease, paralyzed, sleep; Weaknesses good 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 31
Boneshatter Trigger The ravener husk takes any amount of bludgeoning damage; Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 7d6 piercing damage (DC 31 basic Reflex save).
Speed 60 feet, fly 180 feet
Melee jaws +30 (magical, reach 15 feet), Damage 3d8+16 piercing plus 2d6 negative
Melee claw +30 (agile, magical, reach 10 feet), Damage 3d4+16 slashing plus 2d6 negative
Breath Weapon (divine, evocation, negative) The ravener husk breathes a torrent of negative energy that deals 16d6 negative damage in a 40-foot cone (DC 34 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ravenous Repast (divine, necromancy) Frequency once per day; Effect The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was good aligned, and was at least level 15 in life. The ravener attempts a DC 5 flat check; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.
Bestiary 2, page 224.
Open Ravener Husk in the interactive creatures list or browse all creatures starting with R.