CREATURE 2
Perception +10
Languages Common
Skills Diplomacy +8, Performance +8 (+10 to spout prophecy), Religion +7, Survival +7
Str +2 Dex +1 Con +0 Int +1 Wis +3 Cha +4
Items flail, manifesto (functions as religious text), pouch of rocks, robes
AC 17; Fort +8, Ref +7, Will +11
HP 24
Speed 25 feet
Melee flail +8 (disarm, sweep, trip), Damage 1d6+2 bludgeoning
Melee fist +8 (agile, nonlethal), Damage 1d4+2 bludgeoning
Ranged rock +7 (thrown 10 feet), Damage 1d4+2 bludgeoning
Divine Spontaneous Spells DC 18, attack +10; 1st (4 slots) bless, heal, ray of enfeeblement, sanctuary; Cantrips (1st) daze, detect magic, guidance, know direction, light, prestidigitation, read aura
Cleric Domain Spells DC 18, 1 Focus Points; 1st read fate
Gamemastery Guide, page 212.
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