CREATURE 5
Perception +11; darkvision
Languages Common
Skills Acrobatics +14, Intimidation +15, Stealth +14
Str -5 Dex +5 Con +0 Int -1 Wis +2 Cha +4
Site Bound A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area.
AC 22; Fort +9, Ref +14, Will +13
HP 55, rejuvenation; Immunities poison, precision, death effects, disease, paralyzed, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance against non-magical)
Natural Invisibility A poltergeist is naturally invisible. It becomes visible only when it uses Frighten.
Rejuvenation (necromancy, occult) When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Telekinetic Defense Trigger A creature approaches within 10 feet of the poltergeist. Effect The poltergeist makes a telekinetic object Strike against the triggering creature.
Speed fly 20 feet
Ranged telekinetic object +13 (evocation, magical, occult, range increment 60 feet), Damage 2d12 bludgeoning, piercing, or slashing (depending on object)
Occult Innate Spells DC 23, attack +13; 3rd telekinetic maneuver (at will); Cantrips (3rd) mage hand
Frighten (concentrate, emotion, fear, incapacitation, mental) Requirements The poltergeist must be invisible. Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming frightened 2 on a failure. On a critical failure, it's also fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.
Telekinetic Storm (concentrate, evocation, occult) The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.
Bestiary, page 264.
Open Poltergeist in the interactive creatures list or browse all creatures starting with P.