Plague Doctor

CREATURE 5

n medium human humanoid 

Perception +13

Languages Common

Skills Intimidation +9, Medicine +13, Plague Lore +13, Religion +13

Str +0 Dex +1 Con +4 Int +2 Wis +4 Cha +2

Items crossbow (10 bolts), healer's tools, minor potion of healing (4), staff, studded leather

AC  20; Fort +13, Ref +8, Will +13

HP 73

Speed 25 feet

Melee [>] staff +9 (two-hand d8), Damage 1d4 bludgeoning

Ranged [>] crossbow +10 (range increment 120 feet, reload 1), Damage 1d8 piercing

Divine Prepared Spells DC 23; 3rd heal (×3), neutralize poison, remove disease; 2nd death knell, remove fear, restoration; 1st detect poison, purify food and drink (×2); Cantrips (3rd) guidance, light, message, sigil, stabilize

Cleric Domain Spells DC 23, 1 Focus Points; 3rd healer's blessing

Healing Hands When the plague doctor casts heal, they roll d10s instead of d8s.

Improved Communal Healing When the plague doctor casts heal targeting a single creature, the plague doctor also restores Hit Points equal to the spell's level to themself or any other creature within range of the spell.

Gamemastery Guide, page 222.

Open Plague Doctor in the interactive creatures list or browse all creatures starting with P.