CREATURE 9
Perception +16; low-light vision
Languages Aklo, Common, Sylvan
Skills Athletics +19, Intimidation +19, Nature +16, Stealth +18, Survival +16
Str +6 Dex +3 Con +4 Int +1 Wis +3 Cha +4
Items +1 striking bastard sword
AC 28; Fort +19, Ref +16, Will +20
HP 190; Immunities poison, disease; Weaknesses cold iron 10
Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25
Purity Vulnerability Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage to it and causing it to be sickened 2. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).
Speed 40 feet, swim 40 feet
Melee bastard sword +21 (magical, reach 10 feet, two-hand d12), Damage 2d8+12 slashing plus 1d6 poison and mortasheen
Melee jaws +20 (agile), Damage 2d8+12 piercing plus 1d6 poison and mortasheen
Melee hoof +20, Damage 2d6+12 bludgeoning plus mortasheen
Primal Innate Spells DC 28; 5th control water; 3rd stinking cloud
Breath Weapon (disease, necromancy, poison, primal) The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 negative damage (DC 28 basic Fortitude save) to living creatures in the area. A creature that fails also takes 2d6 persistent bleed damage. The nuckelavee can't use Breath Weapon again for 1d4 rounds.
Mortasheen (disease) The target can't recover from the fatigued condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants Saving Throw DC 28 Fortitude; Stage 1 Carrier with no ill effect (1 day); Stage 2 drained 1 and fatigued (1 day); Stage 3 drained 2 and fatigued (1 day)
Trample Medium or smaller, hoof, DC 28
Bestiary 2, page 186.
Open Nuckelavee in the interactive creatures list or browse all creatures starting with N.