CREATURE 7
Female xulgath mage
Perception +12; darkvision
Languages Common, Draconic, Undercommon
Skills Acrobatics +15, Arcana +12, Athletics +13, Deception +15, Intimidation +17, Society +9, Survival +12
Str +1 Dex +2 Con +1 Int +0 Wis +1 Cha +5
Items +1 light mace
AC 23; Fort +12, Ref +13, Will +14
HP 115
Stench (aura, olfactory) 30 feet. A creature entering the aura must attempt a DC 25 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
Counterspell Trigger A creature Casts a Spell the xulgath mage has in her repertoire; Effect The xulgath mage expends one of her spell slots to counter the triggering creature's casting of the spell in her repertoire. The xulgath mage loses the spell slot as if she had cast the triggering spell and attempts to counteract the triggering spell.
Speed 25 feet
Melee light mace +15 (agile, magical, shove), Damage 1d4+4 bludgeoning
Melee jaws +14, Damage 1d8+2 piercing
Melee claw +14 (agile), Damage 2d6+2 slashing
Arcane Spontaneous Spells DC 26, attack +18; 4th (3 slots) acid arrow, dimension door, lightning bolt; 3rd (4 slots) fireball, haste, magic missile; 2nd (4 slots) create food, dispel magic, flaming sphere, see invisibility; 1st (4 slots) burning hands, fear, magic missile, ray of enfeeblement; Cantrips (4th) acid splash, detect magic, mage hand, read aura, shield
Bloodline Spells DC 26, 3 Focus Points; 4th ancestral memories, extend spell
Open Nouvabal in the interactive creatures list or browse all creatures starting with N.