CREATURE 10
Human prison guard
Perception +19
Languages Common
Skills Acrobatics +20, Athletics +21, Intimidation +18, Thievery +20
Str +5 Dex +4 Con +1 Int +0 Wis +3 Cha +2
Items dagger, average manacles, mancatcher, religious symbol of Saedrouk, +1 scale mail
AC 30; Fort +20, Ref +21, Will +17
HP 175
Speed 20 feet
Melee mancatcher +23 (reach 10 feet), Damage 1d8+9 slashing plus restrain
Melee dagger +23 (agile, versatile s), Damage 1d4+9 piercing
Ranged dagger +22 (agile, thrown 10 feet, versatile s), Damage 1d4+9 piercing
Restrain When the jailer makes a successful mancatcher Strike, their target must succeed at a DC 27 Reflex save or become grabbed until the end of the jailer's next turn. Each time the target fails an attempt to Escape the jailer, it takes 2d6 piercing damage.
Subduing Attack Noulotak jailers deal an additional 3d6 precision damage to creatures that are frightened or within reach of at least one of their allies. The jailer can make an attack with this additional damage as a nonlethal attack, if they choose.
Open Noulotak Jailer in the interactive creatures list or browse all creatures starting with N.