CREATURE 10
Perception +19; darkvision
Languages Aklo, Common, Necril; telepathy 60 feet
Skills Acrobatics +21, Arcana +21, Athletics +19, Deception +17, Intimidation +19, Stealth +23
Str +5 Dex +7 Con +3 Int +7 Wis +5 Cha +3
AC 30; Fort +17, Ref +21, Will +19
HP 135, fast healing 10, negative healing, plagued coffin; Immunities poison, death effects, disease, paralyzed, sleep
Nosferatu Vulnerabilities
Speed 30 feet, climb 25 feet
Melee fangs +23 (finesse), Damage 2d12+11 piercing plus Drink Blood
Melee claw +23 (agile, finesse), Damage 2d10+11 piercing plus plague of ancients
Divine Innate Spells DC 29; 5th telekinetic haul (×3)
Change Shape (concentrate, divine, polymorph, transmutation) DC 29
Command Thrall (auditory, divine, mental)
Dominate (divine, enchantment, incapacitation, mental, visual) DC 29
Drink Blood (divine, necromancy) When Drinking Blood, the nosferatu malefactor regains 13 HP.
Plague of Ancients (disease, virulent) DC 29
Bestiary 3, page 285.
Open Nosferatu Malefactor in the interactive creatures list or browse all creatures starting with N.