CREATURE 19
Perception +33; darkvision, detect magic
Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet
Skills Acrobatics +33, Arcana +39, Deception +33, Dream Lore +33, Intimidation +37, Occultism +37, Stealth +33
Str +5 Dex +8 Con +6 Int +10 Wis +6 Cha +8
AC 43; Fort +31, Ref +29, Will +37; +2 status to all saves vs. magic
HP 355; Immunities death effects, fear; Weaknesses good 15
Easy to Call As penqual (page 84).
Distort Magic (abjuration, divine) Trigger A creature targets the nenchuuj with a spell; Effect The nenchuuj warps the creature's magic, attempting an Arcana check to counteract the spell. If successful, the nenchuuj can instead redirect the spell, as spell turning, onto the caster or onto a different target within range from the caster.
Speed 50 feet; air walk
Melee fist +35 (agile, finesse, magical), Damage 4d8+13 bludgeoning plus 5d6 evil
Ranged mindtwisting utterance +36 (auditory, magical, mental, range 100 feet), Damage 4d12 mental plus 5d6 evil
Divine Innate Spells DC 41; 9th dispel magic (at will), weird; 8th mind blank; 4th fear (at will), freedom of movement, nightmare (at will); Constant (9th) air walk, detect magic, mask of terror (see tainted backlash)
Tainted Backlash A creature frightened by the sahkil's mask of terror is gripped with fear of the ways magic can go wrong. The creature is stupefied 2 for as long as it is frightened. If the creature Casts a Spell during its turn, it can't reduce its frightened condition at the end of that turn.
Skip Between (conjuration, divine, teleportation) As penqual (page 84).
AoE6, page 85.
Open Nenchuuj in the interactive creatures list or browse all creatures starting with N.