Navigator

CREATURE 2

n medium human humanoid 

Perception +9

Languages Common

Skills Acrobatics +6, Nature +11, Sailing Lore +14, Society +8, Survival +9

Str +0 Dex +2 Con +1 Int +4 Wis +3 Cha +0

Items dagger, scroll case with ship's charts, writing set

Sailing Lore check, the navigator plots an optimal course. The severity of environmental conditions other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create greater difficult terrain cause only difficult terrain, and so on.

AC  18; Fort +7, Ref +8, Will +9

HP 28

Speed 25 feet

Melee [>] dagger +8 (agile, finesse, versatile s), Damage 1d4+4 piercing plus navigator's edge

Ranged [>] dagger +8 (agile, thrown 10 feet, versatile s), Damage 1d4+4 piercing plus navigator's edge

Navigator's Edge The navigator deals an additional 1d6 weapon damage when on a ship.

Gamemastery Guide, page 242.

Open Navigator in the interactive creatures list or browse all creatures starting with N.