CREATURE 7
Perception +18; low-light vision, speak with animals
Languages Common, Elven, Sylvan
Skills Acrobatics +16, Athletics +9 (+13 to Swim), Diplomacy +20, Medicine +15, Nature +15, Performance +20, Stealth +14, Survival +15
Str +0 Dex +5 Con +4 Int +3 Wis +4 Cha +7
Tied to the Land
Wild Empathy The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals.
AC 26; Fort +15, Ref +18, Will +17
HP 100; Weaknesses cold iron 10; Resistances fire 10
Nymph's Beauty (aura, emotion, enchantment, mental, primal, visual) 30 feet. DC 23. On a failed save, the target is stunned 1 for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can't see her on subsequent turns.
Speed 25 feet, swim 25 feet
Melee aqueous fist +17 (agile, finesse, magical, water), Damage 2d6+6 bludgeoning
Primal Prepared Spells DC 28, attack +18; 4th heal, summon animal; 3rd earth bind, haste, heal; 2nd animal messenger, faerie fire, tree shape; 1st fleet step, gust of wind, negate aroma; Cantrips (4th) detect magic, guidance, light, ray of frost, stabilize
Primal Innate Spells DC 28; 4th tidal surge (at will); 1st charm, create water
Change Shape (polymorph, primal, transmutation)
Focus Beauty (emotion, enchantment, incapacitation, mental, primal, visual) On a failed save, if the target was already affected by the naiad queen's beauty, the image of the queen sears into the creature's mind, allowing no further sight and effectively blinding the creature until restored via restore senses or a similar effect, or until the naiad queen chooses to remove the effect using a single action, which has the concentrate trait.
Inspiration (emotion, enchantment, mental, primal)
Water Healing (concentrate, healing, necromancy, primal) As naiad, but the naiad queen can heal in any body of water in her domain and regains 28 HP.
Bestiary, page 248.
Open Naiad Queen in the interactive creatures list or browse all creatures starting with N.