CREATURE 6
Perception +14; darkvision
Skills Athletics +16, Nature +14, Stealth +12
Str +6 Dex +2 Con +4 Int -2 Wis +4 Cha +0
AC 24; Fort +16, Ref +12, Will +14
HP 110; Immunities electricity; Resistances sonic 10
Lightning Aura (aura, electricity) 5 feet. A buzzing static electricity surrounds the mpeshi. When a creature within the aura takes electricity damage, the damage arcs to a random adjacent creature, dealing 1d6 electricity damage. A creature can only receive arcing damage once from each attack or effect.
Thunderous Fall Trigger The mpeshi falls at least 10 feet; Effect The mpeshi reorients itself to slam headfirst into the ground with a thundering crash. Creatures within 10 feet of the mpeshi take sonic damage equal to the bludgeoning damage the mpeshi took from the fall (DC 23 basic Fortitude save). Creatures that fail this save are stunned 1 (stunned 2 on a critical failure).
Speed 30 feet; cloud walk
Melee horn +17 (electricity, reach 10 feet, versatile p), Damage 2d6+8 bludgeoning plus 1d6 electricity
Melee tail +17 (agile, reach 15 feet), Damage 2d6+8 bludgeoning
Charging Leap The mpeshi leaps up to 40 feet in any direction, including straight up. The mpeshi makes a horn Strike at any point during this leap.
Cloud Walk The mpeshi can tread on clouds or fog as though on solid ground.
Open Mpeshi in the interactive creatures list or browse all creatures starting with M.