CREATURE 9
Perception +18; darkvision
Skills Athletics +23, Raidoufalour Lore +12
Str +6 Dex +0 Con +4 Int -5 Wis +3 Cha -5
AC 27; Fort +21, Ref +17, Will +20
HP 140; Immunities acid, bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 10 (except adamantine)
Golem Antimagic harmed by cold and water (5d8; 2d6 from areas and persistent damage); healed by acid (area 2d6 HP); slowed by earth.
Vulnerable to Stone to Flesh A stone to flesh spell negates Mouraix's golem antimagic and its resistance to physical damage for 1 round. A flesh to stone spell reverses this effect immediately.
Speed 20 feet
Melee fist +21 (magical, reach 10 feet), Damage 2d10+10 bludgeoning
Impose Paralysis (incapacitation) Trigger Mouraix hits a slowed creature; Effect The creature must succeed at a DC 27 Fortitude save or become paralyzed for 1 round.
Inexorable March Mouraix Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 32 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by Mouraix's fist.
Slowing Pulse (arcane, concentrate, transmutation) Each creature in a 10-foot emanation must succeed at a DC 27 Fortitude save or be slowed 1 for 1 minute. Mouraix can't use Slowing Pulse again for 1d4 rounds.
Undo Curse Mouraix can cast a 10th-level remove curse spell at will, targeting every resident of the city of Raidoufalour. Mouraix must be stationed in the upper level of the Archive of the Sun with its sun symbols activated to use this ability.
The Slithering, page 38.
Open Mouraix in the interactive creatures list or browse all creatures starting with M.