Moruvok Viper

CREATURE 20

unique ne small humanoid ratfolk 

Male gikhagrorn poisoner

Perception +33; low-light vision

Languages Goblin, Morouvaem, Moriakrik, Gikhagrorn

Skills Acrobatics +35, Athletics +29, Deception +28, Diplomacy +26, Stealth +35, Thievery +33

Str +3 Dex +7 Con +4 Int +5 Wis +3 Cha +2

Items dragon bile (applied to body), hidden cheek needles (20), +3 major striking shortsword, Greater Healing Potion

Infused Items Moruvok Viper carries the following infused items: 3 major acid flasks, 5 black lotus extracts, 3 major bottled lightnings, 4 true elixirs of life, 3 major frost vials, 2 mindfog mists, 3 oblivion essences, 3 major tanglefoot bags, 5 tears of death, and 2 major thunderstones. These items last for 24 hours, or until the next time Moruvok Viper makes his daily preparations.

AC  44; Fort +30, Ref +36, Will +33; +3 status to all saves vs. transmutation

HP 366; Immunities poison

Poisoned Coat [R] Trigger A creature adjacent to Moruvok; Effect Viper hits him with a melee unarmed Strike; The triggering creature is exposed to dragon bile. This consumes the poison, and Moruvok Viper can't use Poisoned Coat again until he takes 10 minutes and uses one dose of contact or injury poison to apply to his clothing.

Speed 25 feet

Melee [>] shortsword +38 (agile, finesse, versatile s), Damage 4d6+11 piercing

Ranged [>] alchemical bomb +38 (range increment 20 feet, splash), Damage varies by bomb

Ranged [>] hidden cheek needles +35 (concealable, range increment 10 feet), Damage 9 piercing plus tears of death or black lotus extract

Plum Rain Deluge [>>>] (certain kill, transmutation) Frequency once per round; Effect Moruvok Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure).

Pinpoint Poisoner When Moruvok Viper successfully Strikes a flat-footed creature with a poisoned weapon or exposes a flatfooted creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.

Poison Spray [>] Requirements Moruvok Viper is holding a contact or injury poison; Effect Moruvok Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Moruvok Viper is not exposed to the poison. All creatures in the cone are immediately exposed to the poison, bypassing any onset time, and each creature must attempt a Fortitude save against the poison.

Potent Poisoner Moruvok Viper's infused poisons have a DC of 47.

Quick Application [>] Moruvok Viper Interacts to draw an injury poison and applies it to a weapon he is holding.

Quick Bomber [>] Moruvok Viper Interacts to draw a bomb, then Strikes with it.

Fists of the Ruby Phoenix #3: King of the Mountain, page 54.

Open Moruvok Viper in the interactive creatures list or browse all creatures starting with M.