Moruvok Viper

CREATURE 14

unique ne small humanoid ratfolk 

Male gikhagrorn poisoner

Perception +28; low-light vision

Languages Goblin, Morouvaem, Moriakrik, Gikhagrorn

Skills Acrobatics +27, Athletics +16, Deception +23, Diplomacy +21, Stealth +27, Thievery +25

Str +0 Dex +5 Con +5 Int +5 Wis +2 Cha +1

Items dragon bile (applied to body), +1 resilient explorer's clothing, +2 striking shortsword

Infused Items Moruvok Viper carries the following infused items: 2 greater acid flasks, 4 greater alchemist's fires, 6 blightburn resins, 4 greater bottled lightnings, 3 deathcap powders, 4 greater elixirs of life, 2 greater frost vials, 3 malyass root pastes, 9 purple worm venoms, 6 shadow essences, and 3 spider roots. These items last for 24 hours, or until the next time Moruvok Viper makes his daily preparations.

Potent Poisoner Moruvok Viper's infused poisons have a DC of 34.

AC  34; Fort +27, Ref +28, Will +22

HP 260

Poisoned Coat [R] Trigger A creature adjacent to Moruvok; Effect Viper hits him with a melee unarmed Strike; The triggering creature is exposed to dragon bile. This consumes the poison, and Moruvok Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.

Speed 25 feet

Melee [>] shortsword +27 (agile, finesse, magical, versatile s), Damage 2d6+6 piercing

Ranged [>] alchemical bomb +29 (range increment 20 feet, splash), Damage varies by bomb

Quick Application [>] Moruvok Viper Interacts to draw an injury poison and applies it to a weapon he is holding.

Pinpoint Poisoner When Moruvok Viper successfully Strikes a flat-footed creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.

Poison Spray [>] Requirements Moruvok Viper is holding a contact or injury poison; Effect Moruvok Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Moruvok Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.

Fists of the Ruby Phoenix #1: Despair on Danger Island, page 63.

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