Moroukouvux Head-taker

CREATURE 15

unique ne medium humanoid xulgath 

Male xulgath zealous hardscale

Perception +27; coward sense (imprecise) 60 feet, darkvision

Languages Common, Draconic, Undercommon

Skills Acrobatics +22, Athletics +29, Intimidation +25 (+27 to Demoralize), Religion +25, Stealth +22, Survival +25

Str +6 Dex +1 Con +5 Int +0 Wis +4 Cha +2

Items ankylostar (page 75), religious symbol of Thaegouked, stoneraiser javelin (page 76)

Coward Sense Moroukouvux's disgust for cowardice is so powerful that he can detect the presence of frightened creatures, even if he can't see them.

AC  36; Fort +29, Ref +23, Will +26; fanatical juggernaut

HP 250; Resistances physical 14 (from weapons only)

Fanatical Juggernaut When Moroukouvux rolls a success on a Fortitude save, it is a critical success instead. Moroukouvux halves damage he takes from failing a Fortitude save.

Powerful Stench (aura, olfactory) 30 feet. As xulgath herd-tender (page 10), but DC 34.

Attack of Opportunity [R]

Speed 35 feet

Melee [>] ankylostar +30 (backswing, magical, shove, versatile p), Damage 3d10+12 bludgeoning

Melee [>] jaws +28, Damage 3d8+12 piercing

Melee [>] claw +28 (agile), Damage 3d6+12 slashing

Ranged [>] stoneraiser javelin +25 (thrown 30 feet), Damage 2d6+12 piercing

Intimidating Strike [F] (rage) Trigger Moroukouvux hits a creature with a melee Strike; Effect Moroukouvux makes an Intimidate check to Demoralize the target creature. If the target creature was reduced to 0 Hit Points by the triggering Strike, Moroukouvux can instead Demoralize all opponents within 30 feet by comparing the result of his Intimidation check to each creature's Will DC. Moroukouvux doesn't take a penalty to these Intimidation checks for not speaking a target's language.

Rage [>] (concentrate, emotion, mental) Requirements Moroukouvux isn't fatigued or raging; Effect Moroukouvux gains 20 temporary Hit Points that last until the rage ends. While raging, he deals 12 additional damage with melee attacks and takes a –1 penalty to AC. Moroukouvux can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies Moroukouvux can perceive, or until Moroukouvux falls unconscious. Once the rage ends, Moroukouvux can't Rage again for 1 minute.

Renewed Vigor [>] (concentrate, rage) Moroukouvux gains 12 temporary Hit Points.

Sudden Charge [>>] Moroukouvux Strides twice and makes a melee Strike.

Whirlwind Strike [>>>] Moroukouvux makes a melee Strike against all creatures within his reach. Each attack counts toward his multiple attack penalty, but his multiple attack penalty doesn't increase until he's made all his attacks.

Extinction Curse #4: Siege of the Dinosaurs, page 90.

Open Moroukouvux Head-taker in the interactive creatures list or browse all creatures starting with M.