CREATURE 6
Perception +13
Languages Common
Skills Athletics +15, Monster Lore +13, Stealth +13, Survival +11
Str +4 Dex +3 Con +3 Int +1 Wis +1 Cha +1
Items composite longbow (20 arrows), +1 greataxe, hide armor
AC 23; Fort +15, Ref +11, Will +13
HP 108
Speed 20 feet
Melee greataxe +15 (magical, sweep), Damage 1d12+8 slashing
Ranged composite longbow +14 (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+6 piercing
Rage (concentrate, emotion, mental) Requirements The monster hunter isn't fatigued or raging; Effect The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a –1 penalty to AC. The monster hunter can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconscious. Once the rage ends, the monster hunter can't Rage again for 1 minute.
Sudden Charge The monster hunter Strides twice and makes a melee Strike.
Gamemastery Guide, page 227.
Open Monster Hunter in the interactive creatures list or browse all creatures starting with M.