Monadic Deva

CREATURE 12

ng medium angel celestial 

Perception +25; darkvision

Languages Celestial, Draconic, Infernal; tongues

Skills Arcana +25, Diplomacy +24, Intimidation +22, Occultism +20, Religion +25, Survival +22

Str +7 Dex +4 Con +5 Int +4 Wis +4 Cha +5

Items +1 striking mace

AC  33; Fort +24, Ref +21, Will +20

HP 245; Immunities death effects; Weaknesses evil 10

Spiritual Warden (abjuration, aura, divine) 20 feet. Allies in the aura gain a +2 status bonus to saving throws against death effects and effects that target or manipulate their souls.

Speed 30 feet, fly 60 feet

Melee [>] holy mace +28 (good, magical, shove), Damage 2d6+15 bludgeoning plus 1d6 force and 1d6 good plus solid blow

Divine Innate Spells DC 31; 6th divine wrath, heal, paralyze, remove curse, remove disease; 5th creation, remove fear; 4th charm; 2nd invisibility (at will, self only); 1st detect alignment (at will, evil only); Constant (5th) tongues

Holy Armaments (divine, evocation) Any weapon gains the effect of a holy property rune while a monadic deva wields it.

Rebuke Soul [>] (auditory, divine, enchantment, good, incapacitation) The monadic deva speaks a word to cause a creature's soul to recoil at its sins or an undead creature to recoil at its lack of a soul. One non-good living or undead target within 40 feet takes 5d10 good damage and must attempt a DC 32 Fortitude save. Regardless of the outcome, the target is then temporarily immune for 10 minutes. Critical Success The target is unaffected.Success The target takes half damage and is stunned 1.Failure The target takes full damage and is stunned 2.Critical Failure The target takes double damage and is stunned 4.

Solid Blow (divine, evocation, force) When a monadic deva hits a target for the second time during its turn with its mace, it deals an additional 2d12 force damage as its weapon shimmers with ripples of power.

Bestiary 2, page 15.

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