Millindemalion

CREATURE 13

ne small fey 

Perception +23; low-light vision

Languages Aklo, Common, Sylvan

Skills Crafting +28, Millinery Lore +30, Occultism +24, Society +24, Stealth +27

Str +4 Dex +8 Con +1 Int +7 Wis +4 Cha +2

Items +1 striking felt shears (as dagger)

AC  34; Fort +20, Ref +27, Will +23

HP 275; Weaknesses cold iron 10

Attack of Opportunity [R] The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so.

Unsettling Mind Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes 4d6 mental damage.

Speed 30 feet

Melee [>] felt shears +27 (agile, finesse, magic, versatile s), Damage 2d4+14 piercing plus 1d6 mental

Ranged [>] felt shears +27 (agile, magic, thrown 10 feet), Damage 2d4+10 piercing plus 1d6 mental

Hat Toss [>] (enchantment, manipulate, mental, primal) The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet. On a hit, the target must succeed at a DC 33 Will saving throw or experience the listed effect for 1d4+1 rounds. If the millindemalion critically succeeds at the ranged Strike, the target takes a –4 circumstance penalty on the save. A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.

  • Befuddling Bowler The hat clouds the target's mind; the target becomes stupefied 2.
  • Bewitching Beret The target is infatuated with their new hat and its creator, becoming fascinated by the millindemalion and the beret.
  • Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the dazzled condition.
  • Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a –10-foot circumstance penalty to their Speeds.
  • Tiring Tricorne The target grows sleepy and becomes slowed 1.

Sneak Attack A millindemalion deals an extra 4d6 precision damage to flat-footed creatures.

Bestiary 3, page 169.

Open Millindemalion in the interactive creatures list or browse all creatures starting with M.