CREATURE 9
Perception +20; blood scent, scent (imprecise) 100 feet
Skills Athletics +21, Stealth +19, Survival +16
Str +8 Dex +2 Con +5 Int -4 Wis +3 Cha -2
Blood Scent The shark can smell blood in the water from up to 1 mile away.
AC 27; Fort +21, Ref +16, Will +17
HP 180
Speed swim 80 feet
Melee jaws +22 (reach 10 feet), Damage 2d12+10 piercing plus Improved Grab
Melee tail +22 (agile, reach 15 feet), Damage 2d8+10 piercing plus Push 15 feet
Breach (attack, move) The megalodon Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 35 feet of the water's surface or 40 feet with its tail). After the Strike, the shark splashes back down into the water.
Savage Requirements The megalodon hit with a jaws Strike on its most recent action this turn. Effect The creature the megalodon hit takes 2d12 slashing damage.
Swallow Whole (attack) Huge, 2d8+5 bludgeoning, Rupture 20.
Bestiary, page 291.
Open Megalodon in the interactive creatures list or browse all creatures starting with M.