CREATURE 14
Perception +24; low-light vision, scent (imprecise) 30 feet
Skills Athletics +28
Str +9 Dex +0 Con +5 Int -4 Wis +5 Cha -2
Deep Breath The mammoth turtle can hold its breath for 4 hours.
AC 36; Fort +26, Ref +22, Will +26
HP 270
Speed 20 feet, swim 50 feet
Melee jaws +29, Damage 3d12+14 piercing plus
Capsize (attack, move) As giant snapping turtle, but DC 43.
Fling Requirements The turtle has a creature grabbed in its jaws; Effect The turtle flings the creature into the air from its mouth, sending it up to 10 feet up and 20 feet away. The creature falls 25 feet (assuming the turtle flings it as high as it can) and takes the appropriate amount of bludgeoning damage from the fall.
Shell Defense As giant snapping turtle, but.
Fists of the Ruby Phoenix #1: Despair on Danger Island, page 31.
Open Mammoth Turtle in the interactive creatures list or browse all creatures starting with M.