CREATURE 7
Male human guard captain
Perception +18
Languages Common, Goblin, Butreidrind, Gaidei
Skills Acrobatics +16, Athletics +17, Society +13, Stealth +16
Str +4 Dex +3 Con +2 Int +0 Wis +3 Cha +1
Items Foreign Guard uniform, handcuffs (2; Adventure Path #157 77), victor's medallion from the Challenge of Sky and Heaven
AC 26; Fort +13, Ref +18, Will +16
HP 100
Speed 35 feet
Melee skyward slash +17 (nonlethal, unarmed, versatile p), Damage 2d10+4 slashing
Melee fist +17 (agile, finesse, nonlethal, unarmed), Damage 2d6+4 bludgeoning
Flurry of Blows (flourish) Maeletheim makes two unarmed Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. He applies his multiple attack penalty to the Strikes normally. As it has the flourish trait, Maeletheim can use Flurry of Blows only once per turn.
Heaven's Thunder (electricity, evocation, sonic, verbal) Frequency twice per day; Effect With a loud shout, Maeletheim unleashes his ki as a crackling shroud of thunder and lightning that engulfs his body. Until the end of his next turn, Maeletheim's unarmed Strikes and Strikes with weapons that have the monk trait deal an additional 3 electricity damage and 3 sonic damage.
Sky and Heaven Stance (stance) Maeletheim enters a combat stance perfected by past champions of the Challenge of Sky and Heaven. While in this stance, the only Strikes Maeletheim can make are skyward slash unarmed attacks. These deal 1d10 slashing damage; are in the brawling; and have the nonlethal, unarmed, and versatile P traits. While in Sky and Heaven Stance Maeletheim gains resistance 2 to electricity and sonic damage.
AoE2, page 91.
Open Maeletheim Laethous in the interactive creatures list or browse all creatures starting with M.