CREATURE 3
Perception +8; darkvision
Languages Aklo, Common, Necril, Undercommon
Skills Acrobatics +8, Athletics +9 (+12 to Climb), Crafting +9, Occultism +10, Stealth +10
Str +4 Dex +3 Con +1 Int +1 Wis +3 Cha +1
AC 18; Fort +8, Ref +12, Will +10
HP 48, negative healing; Immunities poison, death effects, disease, paralyzed
Speed 30 feet, burrow 5 feet, climb 20 feet
Melee jaws +12, Damage 1d8+7 piercing plus ghoul fever and paralysis
Melee claw +12 (agile), Damage 1d6+7 slashing plus paralysis
Consume Flesh (manipulate) Requirements Mabreigais is adjacent to the corpse of an undead creature that was destroyed within the last hour; Effect Mabreigais devours a chunk of the destroyed undead creature and regains 2d6 Hit Points. He can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effects (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day)
Paralysis (incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 20 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
Sneak Attack Mabreigais deals an extra 1d6 precision damage to flat-footed creatures.
Swift Leap Mabreigais jumps up to half his Speed. This movement doesn't trigger reactions.
AV1, page 35.
Open Mabreigais in the interactive creatures list or browse all creatures starting with M.