Lillend

CREATURE 7

cg large azata celestial 

Perception +16; darkvision

Languages Celestial, Draconic, Infernal; speak with animals, speak with plants, tongues

Skills Acrobatics +14, Deception +16, Diplomacy +18, Nature +14, Performance +20, Religion +14, Survival +12

Str +4 Dex +3 Con +5 Int +2 Wis +3 Cha +5

Items +1 longsword, virtuoso harp

AC  25; Fort +14, Ref +16, Will +16

HP 145; Weaknesses cold iron 10, evil 10

Free Expression A lillend's auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects.

Speed 25 feet, fly 45 feet

Melee [>] longsword +18 (chaotic, magical, versatile p), Damage 1d8+10 slashing plus 1d6 chaotic and 1d6 good

Melee [>] tail +18 (agile, magical, reach 10 feet), Damage 2d6+10 bludgeoning plus 1d6 chaotic, 1d6 good, and Grab

Divine Innate Spells DC 26; 4th counter performance, hallucinatory terrain, heal, inspire heroics, sound burst, suggestion; 3rd sleep; 2nd darkness, invisibility; 1st charm; Cantrips (4th) daze, detect magic, ghost sound, inspire competence, inspire courage, light; Constant (5th) tongues; (4th) speak with plants; (2nd) speak with animals

Bestiary, page 32.

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