CREATURE 7
Perception +16; darkvision
Languages Celestial, Draconic, Infernal; speak with animals, speak with plants, tongues
Skills Acrobatics +14, Deception +16, Diplomacy +18, Nature +14, Performance +20, Religion +14, Survival +12
Str +4 Dex +3 Con +5 Int +2 Wis +3 Cha +5
Items +1 longsword, virtuoso harp
AC 25; Fort +14, Ref +16, Will +16
HP 145; Weaknesses cold iron 10, evil 10
Free Expression A lillend's auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects.
Speed 25 feet, fly 45 feet
Melee longsword +18 (chaotic, magical, versatile p), Damage 1d8+10 slashing plus 1d6 chaotic and 1d6 good
Melee tail +18 (agile, magical, reach 10 feet), Damage 2d6+10 bludgeoning plus 1d6 chaotic, 1d6 good, and Grab
Divine Innate Spells DC 26; 4th counter performance, hallucinatory terrain, heal, inspire heroics, sound burst, suggestion; 3rd sleep; 2nd darkness, invisibility; 1st charm; Cantrips (4th) daze, detect magic, ghost sound, inspire competence, inspire courage, light; Constant (5th) tongues; (4th) speak with plants; (2nd) speak with animals
Bestiary, page 32.
Open Lillend in the interactive creatures list or browse all creatures starting with L.