CREATURE 16
Perception +32; darkvision, see invisibility, status sight, true seeing
Languages Common, Necril
Skills Acrobatics +33, Athletics +28, Deception +30, Intimidation +32, Religion +30, Society +26, Stealth +35
Str +6 Dex +9 Con +6 Int +4 Wis +6 Cha +6
Items scythe
Death's Grace The grim reaper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the grim reaper still never counts as a living creature.
Status Sight The grim reaper automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.
AC 39; Fort +30, Ref +33, Will +32; +1 status to all saves vs. magic
HP 255, negative healing; Immunities poison, death effects, disease, paralyzed, unconscious
Aura of Misfortune (aura, divination, divine, misfortune) 20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result.
Negative Healing A lesser death can choose whether or not it takes positive damage.
Lurking Death (teleportation) As grim reaper, except the triggering creature must be within 60 feet.
Speed 50 feet, fly 40 feet
Melee keen scythe +32 (agile, deadly 2d10, magical, reach 10 feet, trip), Damage 3d10+14 slashing plus 1d12 negative
Divine Innate Spells DC 38; Constant (6th) true seeing; (3rd) haste; (2nd) see invisibility
Infuse Weapon (divine, evocation) Any scythe gains the agile trait, can't be disarmed, and becomes a +2 greater striking keen scythe while the lesser death wields it.
Bestiary, page 197.
Open Lesser Death in the interactive creatures list or browse all creatures starting with L.