CREATURE 17
Male zealborn criminal mastermind (page 87)
Perception +31; darkvision
Languages Common, Halfling, Necril
Skills Acrobatics +31, Athletics +28, Deception +33, Diplomacy +35, Occultism +28, Society +28, Stealth +31, Underworld Lore +28
Str +5 Dex +4 Con +0 Int +3 Wis +5 Cha +8
Items darts (20), +2 greater striking katana, Laisastuth's mask (page 77), +2 resilient studded leather
Little Favors (mental, occult) Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative –1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum –4).
AC 40; Fort +26, Ref +30, Will +31; +1 status bonus to Will saves vs. mental effects
HP 310, rejuvenation; Immunities death effects, disease, negative, paralyzed, poison, unconscious; Resistances chaotic 10
Rejuvenation (necromancy, occult) When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.
Trickster's Ace Trigger An effect would cause Laisastuth to become immobilized, grabbed, or restrained or would slow his movement; Effect Laisastuth casts freedom of movement on himself.
Zealous Restoration A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 chaotic and 1d6 negative damage with their attacks. (See page 9 for an example of zeal-damned ghoul statistics.)
Speed 30 feet
Melee katana +32 (deadly 2d8, disarm, magical, two-hand 3d10, versatile p), Damage 3d6+13 slashing plus 2d6 chaotic and 2d6 negative
Ranged dart +29 (agile, thrown 20 feet), Damage 1d4+11 piercing plus 2d6 chaotic and 2d6 negative
Occult Innate Spells DC 41; 6th dominate, zealous conviction; 5th hallucination, subconscious suggestion; 4th veil; 3rd enthrall; 2nd illusory creature (at will)
Occult Prepared Spells DC 39; 7th freedom of movement; 6th blade barrier, mislead
Occult Rituals DC 39; geas, unfettered mark
AoE5, page 89.
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