Laisastuth

CREATURE 17

unique ce medium undead 

Male zealborn criminal mastermind (page 87)

Perception +31; darkvision

Languages Common, Halfling, Necril

Skills Acrobatics +31, Athletics +28, Deception +33, Diplomacy +35, Occultism +28, Society +28, Stealth +31, Underworld Lore +28

Str +5 Dex +4 Con +0 Int +3 Wis +5 Cha +8

Items darts (20), +2 greater striking katana, Laisastuth's mask (page 77), +2 resilient studded leather

Little Favors (mental, occult) Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative –1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum –4).

AC  40; Fort +26, Ref +30, Will +31; +1 status bonus to Will saves vs. mental effects

HP 310, rejuvenation; Immunities death effects, disease, negative, paralyzed, poison, unconscious; Resistances chaotic 10

Rejuvenation (necromancy, occult) When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.

Trickster's Ace [R] Trigger An effect would cause Laisastuth to become immobilized, grabbed, or restrained or would slow his movement; Effect Laisastuth casts freedom of movement on himself.

Zealous Restoration A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 chaotic and 1d6 negative damage with their attacks. (See page 9 for an example of zeal-damned ghoul statistics.)

Speed 30 feet

Melee [>] katana +32 (deadly 2d8, disarm, magical, two-hand 3d10, versatile p), Damage 3d6+13 slashing plus 2d6 chaotic and 2d6 negative

Ranged [>] dart +29 (agile, thrown 20 feet), Damage 1d4+11 piercing plus 2d6 chaotic and 2d6 negative

Occult Innate Spells DC 41; 6th dominate, zealous conviction; 5th hallucination, subconscious suggestion; 4th veil; 3rd enthrall; 2nd illusory creature (at will)

Occult Prepared Spells DC 39; 7th freedom of movement; 6th blade barrier, mislead

Occult Rituals DC 39; geas, unfettered mark

AoE5, page 89.

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