Kuvrair Saistia

CREATURE 4

unique cn small goblin humanoid 

Male monkey goblin gang leader

Perception +9; low-light vision

Languages Common, Goblin

Skills Acrobatics +14, Athletics +11 (+15 to Climb), Crafting +9, Intimidation +10, Stealth +14, Underworld Lore +9

Str +3 Dex +6 Con +4 Int +3 Wis +1 Cha +2

Items moderate war blood mutagen (page 77)

AC  24; 20 when custom armor is broken);; Fort +10, Ref +14, Will +9

HP 60; Weaknesses electricity 5; Resistances physical 5 (except adamantine or orichalcum)

Custom Armor Saistia's custom armor, which only he knows how to operate, grants him physical resistance. Once Saistia is reduced to fewer than half his Hit Points, or immediately upon being damaged by a critical hit, his custom armor breaks, causing the following effects: his

Armor Class is reduced to 20, he loses his physical resistance, he can't use his really big gun, and his buzzsaw knuckles no longer cause persistent bleed damage.

Leap Away [R] (move) Trigger Saistia is targeted with a ranged attack; Effect Saistia Leaps up to 10 feet vertically and 30 feet horizontally, and he gains a +2 circumstance bonus to AC against the triggering attack.

Speed 20 feet, climb 30 feet

Melee [>] buzz-saw knuckles +14 (finesse, free-hand), Damage 2d6+5 slashing plus 1d6 persistent bleed

Ranged [>] really big gun +12 (deadly d12, free-hand, range 60 feet, reload special [see below], volley 30 feet), Damage 2d12 piercing

Buzz-Saw Knuckles Saistia has custom-built knuckledusters called buzz-saw knuckles. Only he knows how to operate them.

Escape Route [>>>] Saistia flees the scene. He moves four times, each time using one of the following actions:

Climb, Leap, Stand, Step, or Stride.

Really Big Gun Saistia has a custom-built, extra-large firearm mounted to the shoulder of his custom armor. Only he knows how to fire the contraption, which is inscrutable in the hands of anyone else. Whenever Saistia fires his Really Big Gun, the armor automatically reloads the weapon, but it doesn't finish reloading until the end of his next turn. He can only fire it, at most, every other round. He can take 6 shots with this weapon before all the ammunition is spent.

Knuckle Knock [>>] Saistia Strides, Climbs, or Leaps once, then Strikes with his buzz-saw knuckles. As long as this Strike is a success, he unleashes a devastating black powder explosion afterward that deals 1d6 fire damage to both him and the target of the Strike. He then Strides or Leaps once more, propelled by the blast.

OoA1, page 89.

Open Kuvrair Saistia in the interactive creatures list or browse all creatures starting with K.