CREATURE 14
Perception +27; darkvision, light blindness, wavesense 60 feet
Languages Aquan (Can't Speak Any Language)
Skills Acrobatics +25, Athletics +29, Intimidation +22, Survival +25
Str +8 Dex +4 Con +7 Int +1 Wis +5 Cha +4
AC 36; Fort +29, Ref +24, Will +23
HP 230; Weaknesses good 10; Resistances cold 10
Spite Trigger A creature within reach of the kun's tail uses an action to attack or heal another creature (including the kun) Effect The kun bats the triggering creature away with their tail, making a tail Strike against the creature. On a hit, the action is disrupted and the creature is pushed 10 feet.
Speed swim 40 feet
Melee jaws +30 (reach 15 feet), Damage 3d12+14 piercing plus Grab
Melee tail +28 (reach 20 feet, sweep), Damage 3d12+14 bludgeoning
Primal Innate Spells DC 32; 7th control water (at will), darkness (at will), wall of ice
Funnel (cold, evocation, primal, water) The kun inhales violently, sucking in heat and all creatures in the water in a 60-foot cone. Creatures in the area must succeed at a DC 33 Fortitude save or take 10d8 cold damage. The kun can't Funnel again for 1d4 rounds. Critical Success The creature is unaffected.Success The creature takes half damage.Failure The creature takes full damage and is pulled 30 feet toward the kun.Critical Failure The creature takes double damage and is pulled 60 feet toward the kun.
Heart of Darkness Whenever the kun makes an attack from within an area of darkness, their attack deals an additional 2d6 evil damage.
Swallow Whole (attack) Huge, 3d12+7 bludgeoning, Rupture 30.
Open Kun in the interactive creatures list or browse all creatures starting with K.