CREATURE 6
Perception +17; darkvision
Languages Common, Elven, Undercommon
Skills Scriptorium Lore +18, Society +16, Stealth +15
Str -5 Dex +5 Con +0 Int +4 Wis +3 Cha +2
Site Bound (area C36 and C37)
AC 23; Fort +12, Ref +17, Will +11
HP 64, negative healing, rejuvenation
Rejuvenation (divine, necromancy) To put Kraloumorux to rest permanently, a hero must convince her to stop pining over Touvaend with a successful DC 21 Diplomacy check. Regardless of the result of this check, Kraloumorux flies into a rage and attacks, but if the Diplomacy check is successful, she is slowed 1 for 10 rounds while she fights. If defeated while she is slowed, she is put to rest.
Speed fly 25 feet
Melee ghostly hand +16 (agile, finesse, magical), Damage 3d8+4 negative
Despairing Cry (auditory, divine, emotion, enchantment, mental) Kraloumorux wails in despair at her loss and betrayal, forcing each living creature within 30 feet to attempt a DC 24 Will save. On a failure, a creature becomes slowed 1 (slowed 2 on a critical failure) for 1 round as they are overcome with sadness over their own missed opportunities. On a success, a creature is temporarily immune to Kraloumorux's Despairing Cry for 1 minute.
AV1, page 50.
Open Kraloumorux Falekraeshiak in the interactive creatures list or browse all creatures starting with K.