CREATURE 9
Perception +19
Languages Common
Skills Acrobatics +19, Athletics +17, Intimidation +16, Stealth +17, Thievery +17
Str +4 Dex +4 Con +1 Int +0 Wis +4 Cha +1
Intimidation +16, Stealth +17, Survival +19, Thievery +17 Str +4, Dex +4, Con +1, Int +0, Wis +4
Cha +1 Items chain shirt, +1 striking hand crossbow (2, 20 bolts), shortsword.
AC 22; Fort +15, Ref +16, Will +10
HP 155
Attack of Opportunity Kithimeir can make Attacks of Opportunity with a loaded ranged weapon she's wielding if the triggering creature is within 5 feet of her.
Speed 30 feet; mobility
Melee shortsword +19 (agile, finesse, versatile s), Damage 1d6+10 piercing
Ranged hand crossbow +20 (magical, range increment 60 feet, reload 1), Damage 2d6+10 piercing
Hunt Prey Kithimeir designates as her prey a single creature that she can see and hear or that she is Tracking. She gains a +2 circumstance bonus to Perception checks when she Seeks her prey and a +2 circumstance bonus.
to Survival checks when she Tracks her prey. She also ignores the penalty for making ranged attacks within her second range increment against her prey. Lastly, she deals 1d8 precision damage to her prey the first time she hits her prey each round. Kithimeir can have only one prey designated at a time.
Incredible Reload (concentrate, manipulate) Requirement Kithimeir has a hand crossbow in each hand; Kithimeir quickly juggles her hand crossbows from one hand to another, reloading them both as she does so.
Mobile Shot Stance Kithimeir's ranged Strikes don't trigger Attacks of Opportunity or other reactions triggered by ranged attacks.
Extinction Curse #3: Life’s Long Shadows, page 16.
Open Kithimeir Vrodruk in the interactive creatures list or browse all creatures starting with K.