Khurain

CREATURE 11

unique ne medium human humanoid 

Female human Scarlet Triad agent

Perception +21

Languages Common, Dwarven, Undercommon

Skills Acrobatics +22, Arcana +15, Athletics +19, Deception +23, Nature +19, Stealth +24, Thievery +24

Str +2 Dex +7 Con +3 Int +0 Wis +4 Cha +6

Items +1 blowgun (20 darts), +1 resilient leather armor, lethargy poison (4 doses), manacles, purple worm venom (2 doses), +1 striking rapier, ruby and sapphire ring

AC  32; Fort +18, Ref +24, Will +21

HP 195

Speed 25 feet

Melee [>] rapier +24 (deadly 1d8, disarm, finesse), Damage 2d6+8 piercing

Ranged [>] blowgun +24 (agile, nonlethal, range increment 20 feet, reload 1), Damage 7 piercing plus poison

Arcane Prepared Spells DC 33; 3rd illusory disguise; 2nd hideous laughter; 1st fear; Cantrips (3rd) ghost sound

Efficient Capture [>>>] (attack, manipulate) Requirements Khurain has manacles in hand and is adjacent to a creature. Effect Khurain attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a +24 modifier against the target's AC, she applies the manacles.

Precise Debilitations [F] Trigger Khurain's Strike hits a flat- footed creature and deals damage. Effect Khurain applies one of the following debilitations to the creature, which lasts until the end of her next turn.

  • Brow Gash The target becomes flat-footed.
  • Deep Cut The target takes an additional 2d6 precision damage from Khurain's attacks.
  • Hamstring The target takes a –10-foot status penalty to its Speeds.
  • Low Blow The target becomes enfeebled 1.

Sneak Attack 3d6

Weapon Trick When Khurain critically succeeds at an attack roll against a flat-footed creature, she applies the critical specialization effect for the weapon she is wielding.

Age of Ashes #4: Fires of the Haunted City, page 31.

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