CREATURE 15
Perception +29; darkvision, light blindness
Languages Aklo, Common; telepathy 100 feet
Skills Arcana +30, Bardic Lore +28, Crafting +30, Medicine +25, Nature +25, Occultism +30, Society +28, Thievery +25
Str +4 Dex +6 Con +4 Int +9 Wis +6 Cha +4
Items robe of eyes
Lore Master Kheivid retains a vast amount of knowledge. She can use her Bardic Lore skill to Recall Knowledge on any topic, and she knows any languages common to an area she has spent a day or more in. Items robe of eyes.
AC 36; all-around vision; Fort +23, Ref +25, Will +29
HP 275; Immunities confusion
Speed 25 feet
Melee fist +27 (agile, finesse, magical, reach 10 feet), Damage 3d10+10 bludgeoning plus scatterbrain palm
Occult Innate Spells DC 40, attack +32; 8th charm (×2), disappearance, mind blank; 7th dispel magic (×2), mindlink (at will); 4th air walk (at will), hypercognition (at will), zone of truth (at will); Cantrips (8th) daze, detect magic, read aura
Eye Probe (divination, occult) Frequency once per day; Effect Up to six of Kheivid's eyes detach from her body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. Kheivid can see through all of her eye probes. She can move the probes all in separate directions using a single action. Kheivid can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. Kheivid can deliver touch spells through her eye probes and can make melee spell attacks through them. In addition, she can Steal Memories through an eye probe using a single action by touching the target with the eye.
Steal Memories (emotion, mental, necromancy, occult) Kheivid reaches out with her mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a DC 40 Will saving throw or become stupefied 2 and have some of its memories stolen. When Kheivid steals memories, she learns some of the creature's memories (chosen by the GM). These memories are then lost to that creature.
Scatterbrain Palm (divination, enchantment, incapacitation, mental, occult) A creature hit by Kheivid's fist Strike must attempt a DC 36 Will save. The creature is then temporarily immune until the start of its next turn. Critical Success The creature is unaffected.Success The creature is stunned 1.Failure The creature is stunned 2.Critical Failure The creature is stunned 3, and the hyakume can use Steal Memories on the target as part of this action.
AoE5, page 50.
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