Khaekund Thaebrourn

CREATURE 9

unique ne medium humanoid tengu 

Male tengu herbalist (Bestiary 310)

Perception +18; low-light vision

Languages Common, Elven, Tengu

Skills Diplomacy +18, Medicine +17, Nature +21, Religion +17, Society +19, Survival +17

Str +0 Dex +3 Con +0 Int +4 Wis +4 Cha +3

Items expanded healer's tools, moderate antidote (2), moderate antiplague (2), moderate elixir of life (3), religious symbol of Grobreil

Expert Herbalist Khaekund can use Nature instead of Medicine to Treat Disease, Treat Poison, and Treat Wounds, and he can use Nature instead of Crafting to craft alchemical items with the healing trait, antidotes, and antiplagues.

AC  26; Fort +15, Ref +18, Will +21

HP 150

Speed 25 feet

Melee [>] beak +19 (finesse, unarmed), Damage 1d6+4 piercing

Melee [>] staff +16 (magical, two-hand d8), Damage 1d4+4 bludgeoning

Risky Treatment [R] (concentrate, fortune, manipulate) Trigger Khaekund rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds; Effect Khaekund gives an emergency application of dangerous herbs to avert further harm. The creature Khaekund is treating takes 2d6 poison damage, and Khaekund rerolls the check.

Night of the Gray Death, page 8.

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