Khaekheisheirn Saelorn

CREATURE 7

uncommon cn tiny humanoid khaekheisheirn 

Perception +18; low-light vision

Languages Khaekheisheirn, Common, Sylvan, Terran

Skills Acrobatics +17, Athletics +12, Crafting +20, Diplomacy +15, Engineering Lore +20, Stealth +17, Survival +14

Str -1 Dex +4 Con +2 Int +6 Wis +1 Cha +4

Items sterling artisan tools

AC  23; Fort +13, Ref +19, Will +14

HP 90

Speed 20 feet; stone step

Melee [>] hammer +14 (agile), Damage 2d8+5 bludgeoning

Melee [>] chisel +14 (agile, parry, versatile b), Damage 2d6+5 piercing

Melee [>] foot +16 (agile, finesse, nonlethal, unarmed), Damage 2d4+7 bludgeoning

Ranged [>] hammer +18 (agile, thrown 20 feet), Damage 2d8+5 bludgeoning

Occult Innate Spells DC 25, attack +17; 4th blink, creation (at will); 3rd mending (at will); 2nd dispel magic; 1st create water, floating disk, unseen servant (at will); Cantrips (4th) prestidigitation, telekinetic projectile

Planar Workshop An khaekheisheirn is intrinsically connected to small, pocket dimension that they typically refer to as their workshop. The workshop is an extradimensional 10-foot cube. The workshop holds an khaekheisheirn's collected tools and materials. An khaekheisheirn can enter or leave their planar workshop as an action, which has the concentrate and manipulate traits. The khaekheisheirn gains resistance 5 to all damage (except force) and concealment while within the workshop. The workshop is only visible while the khaekheisheirn is inside it.

Stone Step An khaekheisheirn can effortlessly stick to any worked or manufactured surface, allowing them to walk up walls and stand on ceilings.

Fists of the Ruby Phoenix #1: Despair on Danger Island, page 81.

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