CREATURE 7
Perception +11; scent (imprecise) 30 feet
Skills Athletics +15, Survival +13
Str +7 Dex +0 Con +2 Int -4 Wis +2 Cha +0
AC 21; Fort +16, Ref +9, Will +14
HP 110
Glowing Bones An iridescent animal emits phosphorescent bright light in a 15-foot aura. The animal can suppress this display until the end of its next turn as a single action, which has the concentrate trait. The color of the light is determined by the iridescent animal's creator.
Speed 40 feet
Melee tusk +14 (reach 10 feet), Damage 3d8+7 piercing
Melee trunk +16 (reach 15 feet), Effect grabbing trunk
Melee foot +14 (reach 10 feet), Damage 2d10+7 bludgeoning plus color splash
Color Splash (visual) When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot Strike (regardless of whether or not it hit) must succeed at a DC 24 Will save or be flat-footed until the beginning of the elephant's next turn.
Grabbing Trunk A Medium or smaller creature hit by the elephant's trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.
Trample Large or smaller, foot, DC 22
Trunk Beam (light, visual) Frequency once per day; Effect The iridescent elephant blasts a beam of light from its trunk in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save. Critical Success The creature is unaffected.Success The creature is dazzled for 1 round.Failure The creature is blinded for 1 minute.Critical Failure The creature is blinded permanently.
Open Iridescent Elephant in the interactive creatures list or browse all creatures starting with I.