Iridescent Elephant

CREATURE 7

uncommon n huge animal 

Perception +11; scent (imprecise) 30 feet

Skills Athletics +15, Survival +13

Str +7 Dex +0 Con +2 Int -4 Wis +2 Cha +0

AC  21; Fort +16, Ref +9, Will +14

HP 110

Glowing Bones An iridescent animal emits phosphorescent bright light in a 15-foot aura. The animal can suppress this display until the end of its next turn as a single action, which has the concentrate trait. The color of the light is determined by the iridescent animal's creator.

Speed 40 feet

Melee [>] tusk +14 (reach 10 feet), Damage 3d8+7 piercing

Melee [>] trunk +16 (reach 15 feet), Effect grabbing trunk

Melee [>] foot +14 (reach 10 feet), Damage 2d10+7 bludgeoning plus color splash

Color Splash (visual) When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot Strike (regardless of whether or not it hit) must succeed at a DC 24 Will save or be flat-footed until the beginning of the elephant's next turn.

Grabbing Trunk A Medium or smaller creature hit by the elephant's trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.

Trample [>>>] Large or smaller, foot, DC 22

Trunk Beam (light, visual) Frequency once per day; Effect The iridescent elephant blasts a beam of light from its trunk in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save. Critical Success The creature is unaffected.Success The creature is dazzled for 1 round.Failure The creature is blinded for 1 minute.Critical Failure The creature is blinded permanently.

Extinction Curse #2: Legacy of the Lost God, page 80.

Open Iridescent Elephant in the interactive creatures list or browse all creatures starting with I.