CREATURE 4
Perception +10; darkvision
Languages Common, Goblin
Skills Acrobatics +8, Athletics +8, Stealth +10
Str +2 Dex +4 Con +2 Int +0 Wis +2 Cha -1
Items crossbow (20 bolts), scale mail, shortsword
AC 23; Fort +10, Ref +12, Will +8
HP 50
Formation When it's adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Speed 25 feet
Melee shortsword +12 (agile, versatile s), Damage 1d6+4 piercing
Ranged crossbow +14 (range increment 120 feet, reload 1), Damage 1d8+2 piercing plus crossbow precision
Crossbow Precision The first time the archer hits with a crossbow attack in a round, it deals 1d8 extra precision damage.
Perfect Aim The hobgoblin archer ignores the concealed condition. Their targets don't benefit from lesser cover, and they reduce the AC bonus from standard cover by 2 against the hobgoblin archer's attack.
Running Reload The archer Strides, Steps, or Sneaks, then Interacts to reload.
Bestiary, page 207.
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