Hobgoblin Archer

CREATURE 4

le medium goblin humanoid 

Perception +10; darkvision

Languages Common, Goblin

Skills Acrobatics +8, Athletics +8, Stealth +10

Str +2 Dex +4 Con +2 Int +0 Wis +2 Cha -1

Items crossbow (20 bolts), scale mail, shortsword

AC  23; Fort +10, Ref +12, Will +8

HP 50

Formation When it's adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

Speed 25 feet

Melee [>] shortsword +12 (agile, versatile s), Damage 1d6+4 piercing

Ranged [>] crossbow +14 (range increment 120 feet, reload 1), Damage 1d8+2 piercing plus crossbow precision

Crossbow Precision The first time the archer hits with a crossbow attack in a round, it deals 1d8 extra precision damage.

Perfect Aim The hobgoblin archer ignores the concealed condition. Their targets don't benefit from lesser cover, and they reduce the AC bonus from standard cover by 2 against the hobgoblin archer's attack.

Running Reload [>] The archer Strides, Steps, or Sneaks, then Interacts to reload.

Bestiary, page 207.

Open Hobgoblin Archer in the interactive creatures list or browse all creatures starting with H.